Skip to Content Facebook Feature Image

EWCF CEO bullish on esports industry prospects, welcomes Chinese participation

China

Video Player is loading.
Current Time 0:00
Duration -:-
Loaded: 0%
Stream Type LIVE
Remaining Time 0:00
Â
1x
    • Chapters
    • descriptions off, selected
    • captions off, selected
      China

      China

      EWCF CEO bullish on esports industry prospects, welcomes Chinese participation

      2024-08-13 21:39 Last Updated At:22:07

      Ralf Reichert, CEO of the Esports World Cup Foundation (EWCF), has detailed how a growing and increasingly active fan base, particularly in China, bodes well for the future prospects of the esports industry.

      Currently, the 2024 Esports World Cup (EWC), hosted by EWCF and ESL FACEIT Group, is taking place in Saudi Arabia's capital Riyadh. Running from July 3 to Aug25, the multi-game tournament has attracted top gamers from around the world to the city.

      In a recent interview with China Global Television Network (CGTN), Reichert noted that the current global scale of the esports industry is growing rapidly, along with the gaming industry as a whole.

      "If you talk about the business of esports, you need to look at the business of games first, which is worth 200 billion U.S. dollars and is among the largest entertainment industries, much bigger than music and movies combined. If you look at esports, it's only a fraction of it but is continuously growing. It is only worth two billion U.S. dollars now but growing 20 percent year over year. It's going to have a billion fans soon," said the CEO.

      According to Reichert, the ongoing tournament has also excelled in digital viewership, event attendance, and media coverage.

      "We have a 60 million U.S. dollars prize pool, which is a huge game changer for the whole industry from a consumer point of view. We have had 177 million hours watched digitally only, which makes it among the largest esports events in the world, hopefully being the largest of all time. Over a million people visited Boulevard where the event is happening. It's really the first time an esports event is going beyond the pure game audience to hit the mainstream audience in viewership, reporting, and attendance," he said.

      Reichert also highlighted the importance of the Chinese esports market and expressed optimism for further growth from both sides in the sector.

      "If you look at the Chinese market, it's the most important esports market in the world. For the Esports World Cup, the largest viewership comes from China. We've had one winning team from China so far in Honor of Kings. Overall, we are proud that Chinese players are coming to the Kingdom participating, and we are incredibly excited for the future and how we can grow together," said the executive.

      EWCF CEO bullish on esports industry prospects, welcomes Chinese participation

      EWCF CEO bullish on esports industry prospects, welcomes Chinese participation

      Next Article

      China's software business revenue up 9.9 pct in first two months

      2025-04-03 13:05 Last Updated At:13:37

      In the first two months of 2025, China's software and information technology services industry maintained the momentum of sound development, with business revenue growing steadily, data from the Ministry of Industry and Information Technology showed on Wednesday.

      In the January-February period, the software business revenue reached 1.8965 trillion yuan (about 259.25 billion U.S. dollars), an increase of 9.9 percent year on year. The total profit of the software industry was 232.8 billion yuan (about 31.82 billion U.S. dollars), up 10.7 percent year on year.

      Specifically, in the first two months of this year, the country's software product revenue reached 425.3 billion yuan (about 58.14 billion U.S. dollars), an 8.3 percent increase compared to the same period last year.

      Information technology service revenue continued to achieve double-digit growth, totaling 1.2585 trillion yuan (about 172.04 billion U.S. dollars), up 10.3 percent year on year. Notably, cloud computing and big data services generated a combined revenue of 237.6 billion yuan (about 32.48 billion U.S. dollars), up 8.8 percent year on year.

      China's software business revenue up 9.9 pct in first two months

      China's software business revenue up 9.9 pct in first two months

      Recommended Articles
      Hot · Posts