Skip to Content Facebook Feature Image

"Black Myth: Wukong" video game ignites int'l interest in Chinese mythology

China

Video Player is loading.
Current Time 0:00
Duration -:-
Loaded: 0%
Stream Type LIVE
Remaining Time 0:00
Â
1x
    • Chapters
    • descriptions off, selected
    • captions off, selected
      China

      China

      "Black Myth: Wukong" video game ignites int'l interest in Chinese mythology

      2024-08-28 15:04 Last Updated At:16:37

      The newly-released Chinese video game "Black Myth: Wukong" has fueled widespread enthusiasm among international game players and now serves as a good opportunity for foreign fans to delve into the world of Chinese mythology, according to an Australian gaming vlogger.

      Developed by the Chinese indie studio Game Science and based on the classic Chinese novel "Journey to the West," China's first 'AAA' game, "Black Myth: Wukong," was officially launched last Tuesday and quickly became a top seller across multiple platforms, sparking global discussions.

      In a recent video, Australian gamer Jesse Young expressed his enchantment with the game, labeling the experience as a complex and thrilling adventure featuring a user-friendly interface.

      "I've been pretty flat out the last few days playing Black Myth: Wukong. It seems like almost every second person on my feed has been playing this game. I actually had a bunch of friends over the other day to play together," said Young.

      He believes the game serves as an excellent window for foreign players to better understand traditional Chinese culture, as well as enjoy all that it has to offer.

      "It's great to see a local domestic developer doing Chinese mythology. There is a lot to explore in Wukong. So if you're looking for those epic experiences and you don't mind a challenge, then I would really recommend this game," said Young.

      While acknowledging occasional moments of confusion within the game's six chapters due to his unfamiliarity with the original narrative, Young praised the title for propelling him to delve deeper into Chinese mythology, aided by online resources that have enhanced the game's allure.

      "There's a lot of people on Reddit and I found a lot of sites that were really helpful. So you can see all these people sleuthing it out on Reddit. There is a real appetite for getting into the nitty gritty of this mythology. So while it's not presented in a straightforward manner and it doesn't hold your hand, I think this kind of plays to the strengths, because it's getting people to do the work, to dig deeper if they really want to understand it," he said.

      Young also shared more of his overall impressions and the joys he encountered in playing the game, saying it should pave the way for more big releases.

      "The overall experience of Black Myth: Wukong is a cohesive and masterful adventure, which I heartily recommend. And I'm very excited to see other games like Lost Souls Aside and Phantom Blade Zero, which are just coming off the heels of this," he said.

      "Black Myth: Wukong" video game ignites int'l interest in Chinese mythology

      "Black Myth: Wukong" video game ignites int'l interest in Chinese mythology

      Next Article

      Shanghai launches major shopping festival to boost consumer spending

      2025-05-02 04:18 Last Updated At:07:17

      The sixth edition of Shanghai's iconic "5·5 Shopping Festival" kicked off on Thursday, alongside the 2025 International Consumption Season, in a renewed push to boost domestic demand and revitalize consumer spending.

      Co-hosted by the Ministry of Commerce, China Media Group (CMG), and the Shanghai Municipal Government, the event promises a vibrant mix of promotional campaigns, themed events, and immersive retail experiences across the city's commercial districts.

      Centering on the theme "Quality Consumption, Demand Creation," the festival targets four key consumer sectors: services, big-ticket purchases, inbound spending, and emerging consumption trends. It also highlights new economic frontiers such as the debut economy, the silver economy, the nighttime economy, and the ticket-based economy—aimed at unlocking consumer potential and enhancing Shanghai's commercial vitality through new product launches, senior-friendly services, dynamic nightlife, and spending on cultural activities.

      The festival launch ceremony also included the Fourth International Consumption Center City Forum. In a video address, Marwan Ahmed Bin Ghalita, Acting Director General of Dubai Municipality, expressed hopes for deeper cooperation between Shanghai and Dubai as the two metropolises mark the 25th anniversary of their sister-city relationship. He emphasized their shared vision for urban development and prosperity.

      Another highlight of the festival was the debut of the "CMG Select: Shanghai Pavilion." Combining celebrity hosts, culture, art, and premium brands, the pavilion leverages CMG's influential media platform to energize consumer activity and support Shanghai's drive to become a world-class consumption center.

      The shopping festival will run through the end of June, with over 1,000 companies and thousands of brands set to launch more than 1,000 special events.

      The 2025 International Consumption Season is a flagship event under the "Shop in China" campaign. Jointly launched by the Ministry of Commerce and five other government departments, the initiative will mobilize regions across the country to spotlight premium international and domestic goods. It will feature product debuts, first launches, and consumer-friendly measures to help both domestic shoppers and inbound tourists access high-quality global merchandise and enjoy top-tier services.

      Shanghai launches major shopping festival to boost consumer spending

      Shanghai launches major shopping festival to boost consumer spending

      Recommended Articles
      Hot · Posts