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China’s largest video game museum opens to public

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      China

      China

      China’s largest video game museum opens to public

      2024-09-14 21:55 Last Updated At:09-15 00:37

      ⁠⁠⁠⁠⁠⁠⁠China's largest professional video game museum officially opened to the public in Shanghai on Friday, vividly presenting the history of the industry.

      Covering an area of 2,000 square meters in Shanghai's downtown Xuhui district, the Video Game Museum of CADPA (China Audio-Video and Digital Publishing Association) collects more than 5,000 pieces of game-related exhibits such as game consoles, personal computers, game software, game books and periodicals.

      The exhibits are on display across four major sections, which respectively introduce the early situation of electronic games, the blossoming of console games, the development of computer games, and the chronicle of Chinese video games.

      The retro decoration and setting bring visitors some nostalgic feeling of childhood summers playing games with friends.

      "I feel like I'd been traveling back to my childhood, being in a 'time tunnel,'" said Shen Yang, a visitor.

      One of the highlights at the museum is the world's first commercial home video game console Magnavox Odyssey that was released in the United States in September 1972 and overseas the following year.

      The Odyssey consists of a white, black, and brown box that connects to a television set, with two rectangular controllers attached by wires. 

      "This is the first home video game console that was produced in 1972. Players need to put these transparent overlays on the family television and then connect the console to the television to play it," said Weng Xin, the curator of the museum.

      The museum also features 20 interactive areas where visitors can not only enjoy classic video games on early arcade machines, home consoles, and handheld devices, but also play recent hits such as the newly released "Black Myth: Wukong" with state-of-the-art equipment.

      "We hope to restore the history of games through physical objects, so that visitors can see the inseparable relationship between games and technology, culture and history in the development process. The game industry benefits from the nourishment of history and culture, and at the same time pushes forward technological progress," said Zhou Wei, manager of the museum.

      China’s largest video game museum opens to public

      China’s largest video game museum opens to public

      An official with the World Economic Forum (WEF) has stressed the importance of establishing an adaptable mechanism for dialogue and cooperation that allows the global economy to fully benefit from the development potential of new technologies while managing the associated risks.

      Mirek Dusek, one of WEF's managing directors, was speaking on the sidelines of the 2025 WEF Annual Meeting, which commenced in Davos, Switzerland on Monday.

      The five-day event has gathered around 3,000 participants from various regions and industries around the world under the theme "Collaboration for the Intelligent Age," highlighting the need for greater collaboration against a backdrop of rapid technological advancements and global divisions.

      In an interview with the China Global Television Network (CGTN) on Tuesday, Dusek said WEF is monitoring "two big forces" they believe are changing the world economy.

      "On one hand, we are living through quite a unique time in terms of technological advancement and innovation. But on the other hand, of course, we are also tracking forces of fragmentation. We are seeing a more competitive geopolitical landscape, shifting value chains and supply chains, and of course, also social polarization in certain societies around the world," he said.

      With the current uncertainties in the world, Dusek stressed the importance of building a suitable platform for dialogue, and ensuring that such a mechanisms is adaptable to respond to the various challenges.

      "Given the trends that we are seeing in the global economy, in international relations, that function of bridging and dialogue could not be more important. It's very important that we have mechanisms where we can have dialogue and cooperation, and of course,  we also need to be on the front foot of thinking, 'Okay, how do we make sure that the collaborative mechanisms are fit for the 21st century?'" he said, adding that this will be one of the focuses of the current Davos meeting.

       Dusek also emphasized China's vital role in promoting global economic growth and technological development, describing the country as a "key actor" in helping the world transition to a new era of tech-driven development.

      "Everyone understands that we need to be on our front foot, really thinking creatively around how do we relaunch growth that is inclusive, sustainable. But how do we relaunch growth in this new situation for the world economy? And China plays a very important role in that endeavor, on development, on trade, of course, as well. On technology, I mentioned the theme, 'The Intelligent Age'. What we are trying to communicate with that is that there is a huge opportunity around some of these technologies. What is quite special is that it's not only one technology, but we are seeing, at this moment, whole sets of technologies that are going to market and exponentially changing industry and economy. If we have this huge opportunity around these technologies, how do we design [not only] our dialogue mechanisms, but also our collaborative mechanisms to be able to harness these technologies for the benefit of the world economy while taking care of the risks," he said.

      WEF official calls for mechanisms to foster dialogue in new tech era, boost world economy

      WEF official calls for mechanisms to foster dialogue in new tech era, boost world economy

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